AI Insights · Timothy · March 2022
Top 5 Hypercasual Games in South America Q1 2022
Explore the performance of the top 5 hypercasual games on a unified platform in South America during the first quarter of 2022, with insights on downloads, revenue, and active users from Sensor Tower.
The first quarter of 2022 saw significant activity in the hypercasual gaming sector in South America. Here's a closer look at the performance of the top 5 hypercasual games on a unified platform, based on data from Sensor Tower.
Merge Master: Dinosaur Monster from Homa had a remarkable quarter. Weekly downloads peaked at over 1M in the week of February 21, following an initial surge to approximately 386K in the week of February 7. The game maintained strong download numbers throughout the quarter, ending with around 564K in the final week of March. Weekly active users followed a similar trend, reaching a peak of about 1.46M in late February before gradually declining to approximately 1.02M by the end of March. Revenue, although modest, showed a positive trend, peaking at around $174 in the week of February 21 and stabilizing around $117 by the end of the quarter.
Craftsman: Building Craft by StarGame12 exhibited consistent download numbers, averaging around 426K weekly downloads, with a notable increase to nearly 480K in mid-March. Active users, however, showed a slight downward trend, starting at approximately 5.76M at the end of December 2021 and ending the quarter at around 4.24M.
Find the Alien from MOONEE PUBLISHING LTD experienced steady growth in downloads and active users. Weekly downloads increased from about 211K in mid-January to a peak of approximately 570K in mid-March. Active users also saw a significant rise, starting at around 336K in January and peaking at about 974K in mid-March, before a slight decline to around 749K by the end of the quarter.
Paper Fold by CASUAL AZUR GAMES had a dynamic quarter. The game saw a peak in weekly downloads at around 850K in mid-January, followed by a gradual decline to approximately 95K by the end of March. Active users mirrored this trend, starting at about 873K at the end of December 2021 and peaking at around 2.34M in mid-January, before declining to around 605K by the end of the quarter. Revenue remained minimal, with the highest weekly revenue of around $20 in mid-January.
Count Masters: Stickman Games from Freeplay Inc maintained steady download numbers, averaging around 367K weekly downloads, with minor fluctuations. Active users showed a slight decline, from approximately 882K at the end of December 2021 to around 697K by the end of March. Revenue remained consistent, peaking at around $290 in late December 2021 and stabilizing around $128 by the end of the quarter.
These insights highlight the dynamic nature of the hypercasual gaming market in South America. For more detailed insights and data, visit Sensor Tower.